![]() If you think you have attacked enough, think again. Instead, you want to draw them naturally, so you can reap their benefits.ĭuring the early game, you want to attack as much as you can. It’s even better if that card is one of your champions, Pyke and Rek’ Sai, who give you such huge upsides when they “lurk.” So much so that you try to avoid having them in your opening hand. Lurk is all about attacking while having a Lurk card on top of your deck. ![]() While not an Aggro deck, Lurk ends games sooner than most Mid-Range decks, so it would be appropriate to call it a Beatdown deck. It hits like a truck but breaks like a… a… a broken truck I guess? The deck’s ever-scaling offensive stats with the relatively cheap unit cost and their low defense makes the deck the epitome of a glass cannon. This means, if you attack four times with a lurker on top of your deck, every lurker everywhere gets +4/0 forever. ![]() What the Lurk keyword does is grow every Lurker’s offensive stats by 1 PERMANENTLY every time you attack with a Lurker at the top of your deck. This uniqueness comes from the much-fitting “Lurk” keyword that most of the deck’s cards have. Lurk is one of the most unique decks in Legends of Runeterra. Once you manage to get your Rumble down, it’s just a matter of 2-3 turns before their nexus reaches 0, while you laugh all the way to the LP bank.ĬMBQCBQHAUCAIBQBAMCQ6BQEA4JRMQKEJJIAEAIEA4AQCBQGFUBACBAGA4BAIBZ3IU Deck Overview: Your Rumble not only has Spellshield and Quick Attack to make him almost impossible to lose a trade, but you also have plenty of combat tricks to ensure you come out on top With Scout units, Cataclysm, and Vayne’s Tumble, this is a deck where you attack to your heart’s content This deck has a lot of low drops that can push chip damage to make Rumble’s job easier, while still having another upside by replacing themselves in your hand or being good Discard Fodder Also use cards like Whirling Death and Riposte to sneak in a blowout trade that will make them surrender faster than your pack of gum gets emptied in class.Īnd if all that is not enough, fear not! Rumble will call his homies, the mecha yordles, and they will come to aid their brother in his struggle. If they’re not dead yet, utilize free attacks from Cataclysm and Vayne’s Tumble to keep attacking and change that. Leaving your Rumble without Spellshield makes him much easier to remove and if that happens, your chances of winning drop to almost 0.įrom there, if you managed to get down a Rumble with Scout and Spellshield, you are smooth sailing towards victory. Make sure you have AT LEAST 3 cards you are willing to discard so that your Rumble can gain Spellshield. You can do this by using Units that generate Blade Fragments, like the Blade Squire, or Discardable Units like the Fallen Rider.īy round 4 or 5 (depending on when you have the Attack Token), you want to play Rumble, ideally with Field Promotion to give him Scout for a quick level-up. In the first three rounds, your goal is to have enough discard fodder for when it’s time for your Rumble to come down. ![]() If you still don’t have Rumble in your hand after the mulligan, you can use Legionary Charge to Tutor him out. If you see him in your opening hand, you hold on to him like Bitcoin. ![]() Rumble is the most important card of your deck. It relies heavily on using Vayne’s Tumble to take advantage of Rumble’s Spellshield and big stats. Your goal when playing this is to steal your opponent’s LP with just 3-4 powerful slaps. Vayne - RumbleĬQDQCAIDBMAQGAYDAECAAAYBAUFFQAIFAMGQCBQACUCAMAYWC4NCIAYBAEACKAIDAMAQEBADAILAEAIBAANACBAAAIĭeck Overview: Vayne - Rumble is an Aggressive Beatdown deck. Without further ado, let's dive into the top five decks in Legends of Runterra! 5. Whether you're a seasonal competitor or an iron ballista taking your first steps, these decks will give you all the tools you need to crush your opponents and emerge victorious. Are you ready to dominate the Fields of Justice in Legends of Runterra? Or maybe at least climb the ladder like a madman on a Friday night? Look no further! I’ve searched far and wide and high and low to bring you the top five decks in the current metagame. ![]()
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![]() This taken into account, there is value in building Orbital Shipyardsįor the sole purpose of boosting Production. Provide as much production as 9 Shipyards, which requires 11 slots and ![]() Two Orbital Shipyards, consuming five berths, Production), which would require five spaces, and a Fusion Plant Ĭonsuming 6 berths. Production (remember it requires Cybernetics-2, which boosts baseline An Orbital Shipyard provides an additional 9 Total berths are consumed, with four energy remaining or two of themĬonsume 5 total berths. If you are using Fusion Plants to power it, then three AfterĪll, an Orbital Shipyard takes up no space. If you comply dogmatically to this Doctrine, you may not need an OrbitalĪ reader asserted the paragraph above was a bit short-sighted. However, a few BattleshipsĪccomplish the same task while complying with the Doctrine. Production of Dreadnaughts, which work well with Planetary Rings in That Doctrine holds thatĬapital ships are unnecessary. Why? Because these structuresĪllow a player to build the Capital ships, and you need seven to build a Astro Empires does not limit theįree player in building these structures. Orbital ShipyardsĪre Orbital Shipyards essential? I include them in this discussionīecause they require advanced research. They require three Fusion Plants, and consumeĮight berths on the Orbital Bases and eight spaces on the astro. All five factories provide 30Ĭonstruction and production. Android FactoriesĪndroid Factories are also very useful. Perspective, a fourth set consumes fifty percent more resources than theįirst three energy excluded. It would also consumeġ2 of the 50 berths provided by the Orbital Bases.Ī fourth set would require additional 5 Fusion Plants, consuming 6 Assuming the free player builds the MLP and Orbital BasesĪs described above, three sets of Pringles require 9 spaces on theĪstro: none for the Rings, three for the Shields, five for theĪntimatter Plants, and one for the Fusion Plant. Sets of Pringles requires 108 energy, which consumes all the availableĪntimatter Plants a free player has at his disposal, and requires aįusion Plant. Level-30, players are well advised to have at least one set of Pringles Pringles is the vernacular for a pair of Planetary Rings and Shields. Seven slots discussed in the following sub-section. There is a better use for these Plants than freeing up Would free up 12 Fusion Plants, which only provides the base with sevenĮxtra slots. After all, atĮnergy-20, an Antimatter Plant provides 20 units of energy. The astro by reducing the need for Fusion Plants. One might expect that the Antimatter Plants would help free up space on Antimater Plants Do Not Free Up Fusion Plants These structures work with Multi-Level Platforms to provide the base Therefore, rather than using Orbital Bases to free up space on an astro, However, Multi-Level Platforms (MLP) provide 50 spaces. One might consider this a way to reduce the space used by Urban Structures. Orbital Bases provides berths for 50 spaces. When available, these two structures should be built to their limit. This section discusses the Very Advanced Structures and how they can beīest used for a Free Player. Until you have the sound foundation offered through the Advanced Base I separated them because you really cannot use these structures ![]() Very Advanced Structures are important as a player grows beyond Level 30. Those structures discussed in the Advanced Base Guide are essentialįor a free player to have any real longevity in Astro Empires. Those structures that Astro Empires limits a free player from building. I term them “Very Advanced” to sub-categorize these from theĪdvanced Structures that Astro Empires has. I was asked to touch on what I call “Very Advanced Structures.” AsĮarlier, I will discuss these structures for the benefit of free Player with all the structures necessary to have a thriving empire. That is, it shows what a player limited to five terraforms canĪccomplish by building on the right astro. Platforms all require substantial research to construct. ![]() Orbital Bases, Androids Factories, Antimatter Plants and Multi-Level ![]() Keep Your Enemies Close, And Your Powder Dry. ![]() |